Last edited by Nilmaran
Monday, August 3, 2020 | History

6 edition of Digital youth, innovation, and the unexpected found in the catalog.

Digital youth, innovation, and the unexpected

by Tara McPherson

  • 273 Want to read
  • 9 Currently reading

Published by MIT Press in Cambridge, Mass .
Written in English

    Subjects:
  • Technology -- Social aspects,
  • Technological innovations,
  • Digital media,
  • Internet and teenagers

  • Edition Notes

    Includes bibliographical references.

    Statementedited by Tara McPherson.
    SeriesThe John D. and Catherine T. Macarthur Foundation series on digital media and learning
    ContributionsMcPherson, Tara.
    Classifications
    LC ClassificationsT14.5 .I5645 2008
    The Physical Object
    Paginationix, 259 p. :
    Number of Pages259
    ID Numbers
    Open LibraryOL18292243M
    ISBN 109780262134958, 9780262633598
    LC Control Number2007029786

      If nothing changes, we stay the same. We don’t grow. We don’t evolve. We don’t get better. And that’s not going to work—not for you, and not for the world. Hence a book like this should be backed by long years of practice. My work on innovation and entrepreneurship began thirty years ago, in the mid-fifties. For two years, then, a small group met under my leadership at the Graduate Business School of New York University every week for a long evening’s seminar on Innovation and Entrepreneurship.

    youth workers to offer activities that promote innovation and creativity in young people, and make young people aware of the skills gained through participation in such activities. 3. Enhancing the ability of those working directly with young people Non-formal education . topics, ideas and experiences, the present report focuses on youth, innovation and science and technol-ogy in Africa. To tackle such a broad-ranging topic, the discussion focused on two themes in particular: (1) impedi-ments young people in Africa face as regards innovations in .

    Youth are key to Canada’s success as future innovators, creators, entrepreneurs and solution providers. It is increasingly critical to encourage them to build digital skills and develop the kind of entrepreneurial, cyber, computational thinking and coding, and complex problem-solving skills, that are required in . The Digital Youth Network is, at its core, a design-based research project. The research team works with DYN mentors, students, families, and other practitioners to better understand the impact of DYN initiatives and learning environments on youth, educators, organizations, and communities, identifying critical practices and informing iterations of the DYN model.


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Digital youth, innovation, and the unexpected by Tara McPherson Download PDF EPUB FB2

How emergent practices and developments in young people's digital media can result in technological innovation or lead to unintended learning experiences and unanticipated social encounters.

Young people's use of digital media may result in various innovations and unexpected outcomes, from the use of videogame technologies to create films to the effect of home digital media on family life.

Digital Youth, Innovation, and the Unexpected (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning) 1st. Digital Youth, Innovation, and the Unexpected (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning) Hardcover – January 4, Format: Hardcover.

Get this from a library. Digital youth, innovation, and the unexpected. [Tara McPherson;] -- "Young people's use of digital media may result in various innovations and unexpected outcomes, from the use of video game technologies to create films to the effect of home digital media on family.

7 thoughts on “ Digital Youth, Innovation, and the Unexpected ” JOSEPH SAVIRIMUTHU on Ma at am said: As ever – it is a pleasure to here your thoughts on the Future of Childhood. How emergent practices and developments in young people's digital media can result in technological innovation or lead to unintended learning experiences and unanticipated social people's use of digital media may result in various innovations and unexpected outcomes, from the use of videogame technologies to create films to the effect of home digital media on family by: Digital Youth, Innovation, and the Unexpected (John D.

and Catherine T. MacArthur Foundation Series on Digital Media and Learning) Tara McPherson Young people's use of digital media may result in various innovations and unexpected outcomes, from the use of videogame technologies to create films to the effect of home digital media on family life.

Digital Youth, Innovation, and the Unexpected Article in Information Communication and Society 12(5) August with 11 Reads How we measure 'reads'. DIGITAL YOUTH, INNOVATION, AND THE UNEXPECTED (PAPERBACK) To download Digital Youth, Innovation, and the Unexpected (Paperback) eBook, you should follow INNOVATION, AND THE UNEXPECTED (PAPERBACK) book.

MIT Press Ltd, United States, Paperback. Book Condition: New. x mm. Language: English. Brand New Book. Young people s use of.

Digital youth, innovation, and the unexpected. Add to My Bookmarks Export citation. Type Book Author(s) Tara McPherson Date Publisher MIT Press Pub place Cambridge, Mass, London Volume The John D.

and Catherine T. MacArthur Foundation series on digital media and learning ISBN How emergent practices and developments in young people's digital media can result in technological innovation or lead to unintended learning experiences and unanticipated social encounters.

Rating: (not yet rated) 0 with reviews - Be the first. Digital Youth, Innovation, and the Unexpected available in Paperback. Add to Wishlist. ISBN ISBN Pub. Date: 11/30/ Publisher: MIT Press. Digital Youth, Innovation, and the Unexpected. Publish your book with B&N. Learn More. Price: $   An illustration of an open book.

Books. An illustration of two cells of a film strip. Video. An illustration of an audio speaker. Audio. An illustration of a " floppy disk. Software. An illustration of two photographs. Digital youth, innovation, and the unexpected Item Preview remove-circlePages: ix, pages: 26 cm "Young people's use of digital media may result in various innovations and unexpected outcomes, from the use of video game technologies to create films to the effect of home digital media on family life.

This book looks at how emergent practices and developments in young people's digital media can result in technological innovation or lead to unintended learning experiences and unanticipated social people's use of digital media may result in various innovations and unexpected outcomes, from the use of videogame technologies to.

The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning This series aims to close gaps in media literacies and participation skills and provide innovative ways of thinking about and using new forms of knowledge production, communication, and creative expression.

Yardi, Sarita. “Whispers in the Classroom." Digital Youth, Innovation, and the Unexpected. Edited by Tara McPherson. The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Le.

Digital youth, innovation, and the unexpected / edited by Tara McPherson. Format Book Published Cambridge, Mass.: MIT Press, c Description ix, p.: ill.

; 26 cm. Other contributors McPherson, Tara. Series The John D. and Catherine T. Macarthur Foundation series on digital. I opened this book first when I was writing a chapter on Innovators, for Born Digital, a book I’m co-writing with Urs Gasser.

I had reason to come back to this book again in thinking about the Task Force we’re chairing, called the Internet Safety Technical Task Force, as there’s a chapter that centers on risk and moral panic in the.

Youth around the world are fittingly described as digital natives because of their comfort and skill with technological hardware and content. Recent studies indicate that an overwhelming majority of children and teenagers use the Internet, cell phones, and other mobile devices.

Equipped with familiarity and unprecedented access, it is no wonder that adolescents consume, create, and share. Search the world's most comprehensive index of full-text books. My library.Young people’s use of digital media may result in various innovations and unexpected outcomes, from the use of videogame technologies to create films to the effect of home digital media on family life.

Digital Youth, Innovation, and the Unexpected, edited by Tara McPherson, examines the core issues that arise when digital media use results in. "The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning examines the effect of digital media tools on how people learn, network, communicate, and play, and how growing up with these tools may affect a person's sense of self, how they express themselves, and their ability to learn, exercise judgment, and.